Heraclos is an adventure video game made in WebGL, it's a final study project at Gobelins school of Image.
Help Heraclos to survive and accomplish his destiny. Explore the gods’ domain while using their powers and climb the sacred mountain to become a true hero.
We were a team of 5 students to realise this project, 3 designers (Alexandre Dellaleau, Maud Butin and me) and 2 developers (Fabien Motte, Patrick Heng). It was a real challenge to create a complete 3D platform game across browser without any software require for users.
Tiffany wanted to organize a giant event in China and called Soixante circuits the company which I work with. We finnaly did tree interactive installation for them:- an immersive interactive room- an original photobooth- interactive surprise box
I worked a lot on their content for this event. First we did a lot of proposal, that we present to Tiffany with motion that I realised. I designed the interface for the photobooth. I create 3D video of diamond in 360 4K for an immservive room.
For the event I went to China to supervise and help on the different installation. So I also work on the digital surprise opening box, I managed a team of 10 people, explain them how to install it,check that everything work and discussed with Tiffany to make it work as they wanted.
Task :- 3D content and motion- 3D plan and showcase- Team management in China- Technical interactive installation with Raspberry Pi
Video motion that I created after the event for Soixante circuits
Phoenix center where happen the event in Beijing
Inside Phoenix center
Proposal idea of interactive installation
Proposal idea of motion content
Work around true physical refraction of Diamond
Render in 4K of the diamond for the immersive room
UX and UI of the photobooth
Photo of inside the interactive room
Surprise Box with Raspberry Pi
WEB / 3D
Terraforma is a web experience between an interactive documentary and a serious game. The purpose was to impact people on their action towards nature.
Motion / 3D / Unity / AR / Interative installation
Biotherm wanted to organise an event in Shanguai. We had with Soixante circuits to create all the scenography and we also propose idea for interactive installation.
We were two designers to create all the proposal, visual and presentation to the client. It was a real challenge.
The event took place in Shanguai and was a success.
We worked after with them for different event and I still work today for them in freelance for project in AR and VR.
Task :- Artistic Direction- 3D Scenography, visual- 3D plan- Motion and technical test for original interactive interaction- Video VR 3D and 360 capture- AR program
Video motion that I realise after the event for Soixante circuits
3D visual scenography
3D visual scenography
Proposal visual interactive mirror
Proposal technical interactive mirror
3D video to show render of photobooth 360° installation
AR application that I create with Unity for a Biotherm Shop
VR video editing and 3D content incrustation
3D / Motion
I worked a lot for Möet Hennessy with Soixante circuits. You can discover two projects below. One for a photobullet-photobooth, which I worked on the 3D plan for the fashion week. And an other photobullet with 3D incrustation for Roland Garros.
Task :- 3D plan and visual- 3D incrustation- Capture video and editing
Video that I capture and edit after the event for Soixante circuits
3D motion with tennis ball
Photo with 3D incrustation of tennis ball
La tentation de St Antoine
The goal of this project was to render a piece of art interactive to attract a young audience.
This project was created for Le Louvre. It was made with Hugo Maury.
Peek : A new way to discover exhibition
UX / UI / Motion
We create this project with 4 other student at gobelins school: Anais Maxin, Mélanie Lo, Benjamin Gammaire, Jean-Charles Gigonnet
Peek is an application to use inside museums with a bracelet and to easily save what you see, to discover more after your visit.
We work a lot on the UX for this project with a lot of user tests.